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John Carmack on the Nintendo DS
Next week Electronic Arts will ship Orcs & Elves for the Nintendo DS, a dual-screen conversion of the cellphone design brought to life by game engine guru John Carmack, best known for his work at id Software such as Wolfenstein 3D, Doom, Quake…and the list goes on. The man also had his hand on the Nintendo DS version, building the tech to get Orcs & Elves moving on the portable system.
In preparation of the game’s release on November 13th, we had the opportunity to talk with Carmack about his work on the Nintendo DS.
Carmack has also been blogging about his experience on the Orcs & Elves developer diary. Be sure to check it out.
IGN: So I heard that you created the engine for Orcs and Elves for the DS in four days. Truth, or an exaggeration? If it is true, how the heck is that possible?
John Carmack: It is true that I wrote the 3D code in four days, but I had a good setup for it. The Fountainhead team had gone through the initial learning curve of working with the DS dev tools, so the game was basically running when I got it.
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